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Blockbench

JannisX11 · Other

Version 5.1.6 Open Source x64 windows
⬇ Download (5.1.6) OFFICIAL SITE ↗ ✓ From the official source, SHA-256 verified

Blockbench is a Open Source Windows program in the Other category, developed by JannisX11. The current version is 5.1.6; you can download it safely from its official source with the download button above.

Blockbench is a free, modern model editor for boxy models and pixel art textures. Models can be exported for Minecraft Java and Bedrock Edition as well as most game engines and other 3D applications. Blockbench features a modern and intuitive UI, plugin support and innovative features. It is the industry standard for creating custom 3D models for the Minecraft Marketplace.

✨ Features

3dblockbenchelectronhytalelow-polyminecraftpixel-art

📝 Release notes (5.1.6)

Changes • New language:Thai • Added rounded corners in dialog progress bar • Display version number in error screen • Updated shading on benchbot (default) Minecraft skin • Automatically sanitize bedrock animation names to prevent white-spaces in export Fixes • Fixed #3630 error loading bbmodel with animators targeting non-existent elements • Fixed #3634 Knife tool deselection issue • Increased plugin list request timeout and added additional console warning • Fixed #2664 issue with vertex-snapping group pivot • Fixed issues with adding armatures to collection • Fixed Power-of-two rescaling in glTF export when textures are external (#3622, thanks @Tamicktom) • Fixed #3629 Edit Session issue when syncing texture layers • Fixed #3624 Billboard not updating when recording GIF • Fixed #3625 Scale step keyframes incorrectly load as uniform • Fixed #3619 preview.scale bugs switching between animation projects • Fixed #3170 Animation Controllers don't save or load pre_effect_script • Fixed incorrect handling of multi‑statement molang (#3594, thanks @InformationKiller) • Fixed dragging groups/elements into a selected group (#3595, thanks @SahinEmirhan) • Fixed TGA texture loading in skin format and fixed Phantom skin preset (#3597, thanks @SahinEmirhan) • Fixed translation issue in share model error message • Fixed side effect of mouse wheel keybindings • Fixed #3602 "Move To" does not work from Action Control • Fixed per_group_texture not working with meshes (#3600, thanks @Buwwet) • Fixed #3550 false molang validation error in effect keyframes • Fixed mesh face highlights not updating when selecting island in UV editor • Fixed undo issue when centering nested groups • Fixed #3574 can no longer reorder animators in timeline • Fixed Linux paths for Aseprite, PixiEditor, Photoshop, and GIMP (#3553, thanks @TheCastleDev) • Added fallback for mismatch when loading outliner structure data • Fixed #3639 Binding in Elements section does not update when editing binding via dialog • Fixed error when dragging image from UI into Blockbench • Fixed #3558 groups can be added to armatures via null object • Fixed #3581 overflow of checklist dialogs • Fixed UI offset when creating new image project • Fixed #3292 Adjust Curves adds 1/255 in RGB values • Fixed mirror modeling undo issue • Fixed armature bone of different meshes used to highlight weights

All release notes →

SHA-256: 60F9070FB23231389F529DA69018C47137424D87BC4C1C861D673E403DD070CE

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